In studio, students are provided with a range of briefs and, through a scaffolded process, develop their own solutions and systems to meet those briefs. Students will apply the basic knowledge and skills gained in taught courses, and develop and consolidate their knowledge and skills through a range of projects, building towards a portfolio of work.
Category: Uncategorized
Immersive Systems 2 Semester 1
This course extends knowledge in software development, 3D modelling and Immersive Systems. It provides a deeper understanding of core programming and interactive systems development skills, and immersive system design methodologies.
Game Studies
This course will introduce students to a range of debates, practices and issues in contemporary and historical games culture. Students will critically engage with current game studies issues and questions through readings, discussion and writing. Students will also engage with other game-focused issues around culture, communications and media and academic development. Thus, this course both prepares students for critically assess and discuss games in professional creative computing disciplines, and arms them with the critical and cultural insights that will be required through their professional careers.
Immersive Systems Studio 3 Semester 1
In studio, students are provided with a range of briefs and, through a scaffolded process, develop their own solutions and systems to meet those briefs. Students will apply the basic knowledge and skills gained in taught courses, and develop and consolidate their knowledge and skills through a range of projects, building towards a portfolio of work.
Immersive Systems 3 Semester 1
Students will learn a range of advanced topics in Immersive Systems development, with increased emphasis on chosen pathways. This will include: the development of networked multi-user and online immersive systems and related architectures; augmented reality, mobile VR and physical computin; advanced topics in 3D modelling and animation; narrative in Immersive Systems; understanding the context of an immersive experience; and developing meaning through interaction.
DHT: Concepts and Territories of Design
The course develops key themes and ideas in design history and theory, leading students to a largely self-directed final project.
Product Design Design Theory
This course provides an opportunity to understand the design processes and direct relationship between a specified design subject (including its contextual and theoretical analysis) and the subject specialism.
Product Design Social Science 3
This course aims to: introduce students to the theoretical positions that informs the writings, methods and approaches of the social sciences; engage with the competing critical perspectives, frameworks and approaches that determine the form taken by research findings; and explore the theories and critical positions of the social sciences as they apply to design practice and criticism.
Product Design BDes 3 Culture, Context and Experience
This course aims to: explore the application of the design process within a moral, political, ethical and economic context; explore the network of social and organisational relationships that frame user experience; develop visualisation and process-mapping of complex problems and issues as a means of identifying product, service and experience design opportunities; utilise “design thinking” as a tool for cultural and organisational change; and develop a professional standard of project management, resolution and communication to an external audience/client.
DHT: Worlds and Words of Design Semester 2
The course introduces students to key themes and ideas in design history and theory within the context of their discipline.
