This course aims to: introduce students to the theoretical positions that informs the writings, methods and approaches of the social sciences; engage with the competing critical perspectives, frameworks and approaches that determine the form taken by research findings; and explore the theories and critical positions of the social sciences as they apply to design practice and criticism.
Month: April 2022
Product Design BDes 3 Culture, Context and Experience
This course aims to: explore the application of the design process within a moral, political, ethical and economic context; explore the network of social and organisational relationships that frame user experience; develop visualisation and process-mapping of complex problems and issues as a means of identifying product, service and experience design opportunities; utilise “design thinking” as a tool for cultural and organisational change; and develop a professional standard of project management, resolution and communication to an external audience/client.
DHT: Worlds and Words of Design Semester 2
The course introduces students to key themes and ideas in design history and theory within the context of their discipline.
Interactions and Experiences Semester 2
This course aims to extend student learning beyond the material dimension of product design practice, opening up the immaterial and relational concepts of interaction and experience as design ‘domains.’ In doing so it requires students to develop their visual and narrative abilities in order to communicate their design process and its outcomes. Further, it introduces the concept of ‘experience prototypes’ as a means of communicating user-experience in situations where a working prototype is unfeasible, creating the possibility of generating user-feedback capable of being used to refine the design process. It also involves an introduction to digital technologies capable of supporting user-engagement and interface with design outcomes.
DHT: Worlds and Words of Design Semester 1
The course introduces students to key themes and ideas in design history and theory within the context of their discipline.
Interactions and Experiences Semester 1
This course aims to extend student learning beyond the material dimension of product design practice, opening up the immaterial and relational concepts of interaction and experience as design ‘domains.’ In doing so it requires students to develop their visual and narrative abilities in order to communicate their design process and its outcomes. Further, it introduces the concept of ‘experience prototypes’ as a means of communicating user-experience in situations where a working prototype is unfeasible, creating the possibility of generating user-feedback capable of being used to refine the design process. It also involves an introduction to digital technologies capable of supporting user-engagement and interface with design outcomes.
DHT: Worlds and Words of Design
The course introduces students to key themes and ideas in design history and theory within the context of their discipline.
Product Design Language for PD
This course introduces students to the skills required to facilitate foreign language acquisition in verbal delivery, aural comprehension, and written communication.
Product Design Social Science 2
This course aims to: develop a critical understanding of the production of knowledge within the social sciences and its relationship to method; evaluate the relationship between the knowledge, methods and approaches of the social sciences and contemporary product design practice; and identify opportunities for utilising and adapting the approaches of the social sciences within the practice of product design.
Product Design BDes 2 Interactions and Experience
This course aims to extend student learning beyond the material dimension of product design practice, opening up the immaterial and relational concepts of interaction and experience as design ‘domains.’ In doing so it requires students to develop their visual and narrative abilities in order to communicate their design process and its outcomes. Further, it introduces the concept of ‘experience prototypes’ as a means of communicating user-experience in situations where a working prototype is unfeasible, creating the possibility of generating user-feedback capable of being used to refine the design process. It also involves an introduction to digital technologies capable of supporting user-engagement and interface with design outcomes.
