Following on from Critical and Contextual Studies 1, this course will introduce students to a range of methodological approaches and considerations which apply to immersive systems (virtual, augmented and mixed reality, digital games and visualisation) and introduce them to the key theories, debates and perspectives which relate to this aspect of the domain. Students will engage with both historical and contemporary discourse through reading, discussing and writing about seminal and relevant academic texts. Alongside the domain related content, students will be introduced to academic research, writing and communication skills, namely structuring, synthesising and formulating academic arguments and hypotheses. Completion of this course will prepare students to the critical thinking and communication skills required for their professional careers within industry, as well as support the development of key academic skills required for their future studies.
Month: April 2022
Immersive Systems 2 Semester 2
This course extends knowledge in software development, 3D modelling and Immersive Systems. It provides a deeper understanding of core programming and interactive systems development skills, and immersive system design methodologies.
Critical Contextual Studies 1
This course will introduce students to the diverse contexts in which immersive systems (virtual, augmented and mixed reality, digital games and visualisation) are applied, and introduce them to the key theories, debates and perspectives which relate to this aspect of the domain. Students will engage with both historical and contemporary discourse through reading, discussing and writing about seminal and relevant academic texts. This course aims to provide students with the skills to critically evaluate the contexts, applications and outputs of the immersive systems discipline and to facilitate a broadening of understanding of key terms, concepts and theories within the domain. Alongside the domain related content, students will be introduced to academic research, writing and communication skills, namely selecting, evaluating and summarising academic sources. Completion of this course will prepare students to critically evaluate and analyse a variety of immersive systems and interactive media. It will facilitate the critical thinking and communication skills required for their professional careers within industry, as well as support the development of key academic skills required for their future studies.
Immersive Systems Studio 2 Semester 1
In studio, students are provided with a range of briefs and, through a scaffolded process, develop their own solutions and systems to meet those briefs. Students will apply the basic knowledge and skills gained in taught courses, and develop and consolidate their knowledge and skills through a range of projects, building towards a portfolio of work.
Immersive Systems 2 Semester 1
This course extends knowledge in software development, 3D modelling and Immersive Systems. It provides a deeper understanding of core programming and interactive systems development skills, and immersive system design methodologies.
Game Studies
This course will introduce students to a range of debates, practices and issues in contemporary and historical games culture. Students will critically engage with current game studies issues and questions through readings, discussion and writing. Students will also engage with other game-focused issues around culture, communications and media and academic development. Thus, this course both prepares students for critically assess and discuss games in professional creative computing disciplines, and arms them with the critical and cultural insights that will be required through their professional careers.
Immersive Systems Studio 3 Semester 1
In studio, students are provided with a range of briefs and, through a scaffolded process, develop their own solutions and systems to meet those briefs. Students will apply the basic knowledge and skills gained in taught courses, and develop and consolidate their knowledge and skills through a range of projects, building towards a portfolio of work.
Immersive Systems 3 Semester 1
Students will learn a range of advanced topics in Immersive Systems development, with increased emphasis on chosen pathways. This will include: the development of networked multi-user and online immersive systems and related architectures; augmented reality, mobile VR and physical computin; advanced topics in 3D modelling and animation; narrative in Immersive Systems; understanding the context of an immersive experience; and developing meaning through interaction.
DHT: Concepts and Territories of Design
The course develops key themes and ideas in design history and theory, leading students to a largely self-directed final project.
Product Design Design Theory
This course provides an opportunity to understand the design processes and direct relationship between a specified design subject (including its contextual and theoretical analysis) and the subject specialism.
