This course will introduce students to the diverse contexts in which immersive systems (virtual, augmented and mixed reality, digital games and visualisation) are applied, and introduce them to the key theories, debates and perspectives which relate to this aspect of the domain. Students will engage with both historical and contemporary discourse through reading, discussing and writing about seminal and relevant academic texts. This course aims to provide students with the skills to critically evaluate the contexts, applications and outputs of the immersive systems discipline and to facilitate a broadening of understanding of key terms, concepts and theories within the domain. Alongside the domain related content, students will be introduced to academic research, writing and communication skills, namely selecting, evaluating and summarising academic sources. Completion of this course will prepare students to critically evaluate and analyse a variety of immersive systems and interactive media. It will facilitate the critical thinking and communication skills required for their professional careers within industry, as well as support the development of key academic skills required for their future studies.
